Animation and Space - a blender’s guide to meshes in real-time video in Klaipeda (Vilnius Academy of Arts)
KUNO seats: 3
Deadline to apply: October 2, 2017
During this workshop students will get an insight into using blender as a formidable open source alternative to programs that are either vastly expensive or that are only available through subscriptions that bind the user to a product and that create long term costs that are problematic for artists to deal with in their professional life. While blender offers a huge spectrum of possible areas to work in we would focus on the specifics of combining real world with animated elements, thus providing a tool for design and fine art students to work with on future projects that are either study related (ie film projects in the area of animation) or wider set (ie creating visuals for architectural or sculptural applications).